Gameplay things
- Time
- Time.deltaTime
- Time.time
- Cinemachine
- Tags
- Caching
- Vector3
- Freezing constraints
- Invoke()
- methods are private by default unless you make it public
- If
public
, the class can be called within any parts in our project
- If
- difference between transform and Transform
- Scenes
- IEnumerator and Coroutines
- Unity shortcuts
- Making obstacles move
- Mathf.Clamp
- Prefabs
- Using attributes
- Scoreboard
Physics
Player
- Unity Input System - player movement
- Roll, Pitch, Yaw
- Sound