-
Transform
: This is a class in Unity. It defines the blueprint for the transform component, which includes properties and methods to manipulate an object’s position, rotation, and scale in the game world12. -
transform
: This is an instance of theTransform
class. When you usetransform
in your script, you’re referring to the specificTransform
component attached to the GameObject that the script is attached to12.
Think of it like this: Transform
is the recipe, and transform
is the actual cake made from that recipe. The Transform
class provides the instructions, while transform
is the specific instance of those instructions applied to a GameObject.