• Things we need to define in game design

    • Player Experience: The specific the better
      • Careful? Clever?
    • Core Mechanics
      • Move and dodge?
    • Game loop
      • Get from A to B
  • Onion design

    • You might have loooots of questions, but just ask yourself first: “What is the core mechanic?”
      • What is the most important thing for your game that without it it’s not your game anymore?
      • Then figure out the 2nd, 3rd most important stuff
    • All other layers need to be feeding in the core layer to make it better
    • For example, for my rocket game,it would be
      1. Movement/flying
      2. World collision
      3. Level progression

Useful game design approach

  • Design “moments” and then expand them into a level.
  • Moments that use the environment
    • Fly under
    • Fly over
    • Fly through a (moving) gap
    • Time your flight through moving obstacles
    • Land on a moving platform
    • Fly through long narrow tunnel

When to tune your gameplay

  • You add feature
  • Then fix thosebugs
  • Then tune the gameplay
  • Then playtest it, tune, gamepla, tune (repeat)
  • Then add new feature
  • Repeat