• https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/CinemachineOverview.html
    • Window > Package Manager > Packages: Unity Registry > Search Cinemachine
    • A package that allows us to manage multiple cameras in our scene and create rules for our cameras
    • Virtual camera
      • Cinemachine does not create new cameras. Instead, it directs a single Unity camera for multiple shots. You compose these shots with Virtual Cameras. Virtual Cameras move and rotate the Unity camera and control its settings.
      • The Virtual Cameras are separate GameObjects from the Unity Camera, and behave independently
      • A good rule of thumb is to use a single Virtual Camera for a single shot.
    • Brain camera
      • Main Camera > Add Component (on the right) > Add CinemachineBrain Component
    • Add Virtual Camera
      • Gameobject > Cinemachine > Virtual Camera
    • After adding Virtual Camera:
      • Body > Framing Transposer
      • Follow > select player