• A 3D object
    • Right click > 3D object > Terrain
  • You can change the terrain width and length
  • Paint terrain
    • Left click mouse
    • Press Shift while left clicking to reduce the terrain
    • You can change the brush size through the inspector, or by pressing [ or ]
      • The opacity - the lower, the more slower the brush moves
  • You can set height
    • It creates a plateau
    • If you Flatten All everything is set to the height you set it
  • If your terrain plane is at 0,0,0 and you have it flatten all to height 100, you can set your transform position to -100 so that it’s actually on evey level while letting you be able to have valleys
  • You can move around while pressing right click + WASD and uncheck camera acceleration under the camera icon
  • Jitter
    • Jitter is basically the randomness

Texture

  • Paint Terrain > Paint Texture > Layer > Add layer
  • Choose layer
  • If it seems like it’s not showing very well, increase the size (X and Y was 2 x 2, but now changed to 20x20)

Terrain tool package

Terrain tools > additional unity package that lets you do more stuff

  • Just test with things
    • Erosion wind
      • creates path as if it’s eroded by wind
    • Sculpt Clone, Sculpt Bridge
    • Transform pinch
      • you can “pinch” your terrains
    • Transform Smudge
      • smudging everything (supder handy)
    • Paint hole
      • you can ctrl and click and fill in hole again
      • caves, pass throughs, and other useful features

Scene view hotkeys

  • A - Brush strengh (opacity)
  • S - Brush size
  • D - Controls Brush rotation
  • Control - Inverts the Brush effect for most Brushes; acts as a modifier for others
  • Shift - Temporarily enables the smoothing Brush