• Time.deltaTime
    • interval in seconds from the last frame to the current one (duration of 1 frame)
    • Can tell us how long each frame took to execute
    • When we multiply something by Time.deltaTime it makes out game “frame rate independent”
    • Example: On Update (each frame), move 1 unit to the left
      • Slow computer: 10 fps, so duration of 1 frame is 0.1s
        • Distance per second: 1 unit * 10 fps * 0.1 deltaTime = 1
      • Fast computer: 100 fps, so duration of 1 frame is 0.01s
        • Distance per second: 1 unit * 100 fps * 0.01 deltaTime = 1
      • So both dps is 1
  • Time.time
    • The amount of time that elapses